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2024-04-01 12:02 am

4 Years of Running BentoVid & RICE (an extremely long & meandering retrospective about survey data)

Preface


Or, the time I accidentally influenced an entire industry through a survey question (click to read more)
In 2015, I created a website called fursuitreview.com (FSR). Fursuits (one of a kind whole body animal costumes) are expensive and it was hard to keep track of makers that didn't have huge followings. I didn't want to run a review page, but only two existed prior to mine. One had died completely several years before, and the other one updated so infrequently it was almost useless (it, too, eventually died after FSR took off).

The other two pages were a victim of putting too much work on themselves. The first had several questions reviewers had to answer and assign points. The moderators would average all the points for each review and give the overall review a score out of ten. This ensured consistency in the scores across all reviews. It was an amazing system but it would simply take too long to do myself (plus I'm terrible at math).

Both sites were not actually sites - they were user accounts on furaffinity.net (and sometimes tumblr or livejournal) - which required write-ins to copy a big block of text and hope they got the format right (they rarely did, which meant moderators would have to correct it).

FSR started out on furaffinity, but very quickly moved to a wordpress website. I thought very carefully on how I would keep manhours and costs down. I decided to not have any user accounts at all, nor would I bother with a numbered rating system (I instead went with a "positive / neutral / negative" system because that's really what everything boils down to anyway). I devised the least amount of questions I could in order to pry the information I wanted out of fursuit buyers when they wrote in.

This resulted in two sections: wear satisfaction, and visual satisfaction.
Each section had several sample questions to help guide the writer. "Wear satisfaction" was like, do you like how it fits you? how is the ventilation? how is the vision?
Visual satisfaction was questions about looks.


screenshot of wear satisfaction section on the fursuit review form
Example screenshot of the FSR "wear Satisfaction" questions from 2020+


When people submitted a review, I would read over them all and make sure everything was copacetic before publishing it. Back then (before 2020), I was a one-man operation so I read literally every single review coming in. I noticed that some writers would mention lining in some of the fursuit parts. Most parts are unlined - it's just faux fur and the backing of that will be up against a wearer's skin. Lining is unnecessary and can ultimately make the costume much hotter - but it does make everything look really nice and marginally more comfortable to wear.

After a few of these, I added "Does the item have lining?" to the list of sample questions.


Does the item have lining?


Surely nothing bad could happen from such an innocuous question!!
(upside down smiley face goes here)


I must take a break here to mention that I had no experience doing literally anything that FSR required to run. I had bought 3-4 fursuits and thought it would be nice to keep track of my opinions of them. Everything else, from coding a website to writing survey questions, I had taught myself. I had some very very basic wordpress experience from a personal roleplaying character wiki wordpress site for myself, but that was it. FSR was a learn by doing experience. And boy, was it an experience. Writing, reading, reviewing, editing, customer service... FSR had me dealing with it all, and I'm surprised it gained as much traction as it did throughout that process.

So, needless to say, I had no idea what "survey bias" was.


Weeks, possibly months, later, I was browsing twitter keeping up with FSR social stuff, when I came across a tweet from a rather well-known maker (I believe it was either beetlecat or beastcub) asking other fursuit makers why customers were suddenly asking for their fursuits to be lined. I wish I had a link to this tweet, but I no longer have a twitter account. (If you happen to find it, do link it in the comments!)

It didn't hit me at first. I watched the thread and the responses roll in. As other makers replied, the sense of dread was very slowly overtaking me. Could FSR really have that much influence? Could just a single little sentence really cause so much strife?

Yes, it did, and yes... It did.

Once I connected the dots, I edited the sample questions. No longer is it simply "Does the item have lining?"
Now it is: "If it is lined, what material was used? Does it absorb sweat appropriately? Does it make cleaning easier?" But I went through a few iterations before I got to that wording.
I believe my first edit was something like "(Note: most fursuits aren't lined)", but that didn't properly imply that you shouldn't be asking your maker for lining.

After this lining snafu, I had to go through all of my questions and determine what I was accidentally influencing, how that could change what customers ask of their makers, and if I really needed that information in the review to begin with. I also, finally, learned about survey bias, and took some time to read up a little more on how to craft survey questions.

And, of course, I had to come to grips with the fact that, yes, FSR was big. And it had influence. My little side project was a staple of the community and people counted on it to make very expensive purchases. Maker reputations and business operations began to live or die by the reviews we pulled in. FSR got to be too big and too much stress for me, so I ended up giving full ownership of the site to someone else in 2022 or 2023 (it was a long transition and I'm not sure when the public announcement was made). However, as of today (31 March 2024), fursuitreview.com is still fundamentally unchanged from how I was running it - including the review form.

Nowadays, I have nothing to do with the site. I couldn't deal with the stress and responsibility once it grew to be a community cornerstone.

Unfortunately, history may be repeating itself with the project I replaced FSR with...


A brief history of BentoVid (and RICE)



I have been editing anime music videos (AMVs) since 2001. I took a hiatus from the community from 2009ish to 2018. Despite that, I still managed to make at least one video every year. In 2018, I tried to get back into the community and realized it had almost completely changed. Discord was a thing now, and it seemed most of the activity was on there. I joined a few servers, but long story short they all weren't great. In a fit of frustration and annoyance, I did the classic move of going "Screw this, I'll do it myself!"


Bender (from Futurama): Fine! I'll start my own chatroom with blackjack and hookers!

I glossed over it, but this is exactly how FursuitReview.com also started.


BentoVid (called AMV Sashimi back then) was created in September 2020. Back then, I did have high hopes. I did "plan" (finger quotes) on becoming a large community, but it was like how anyone plans on winning the lottery, you know? You don't actually expect it to happen. I thought that realistically I'd get maybe 30 members and it'd be just a chill hangout spot. But in 2021, we reached the fabled 100 members. Then 200. We broke 400 this year. And outside the very first year, I didn't actively promote. BentoVid has grown purely from word of mouth since 2021.

On the other side of Discord was an annual AMV contest related to a particular anime convention. I first joined it in 2019. It was... okay... But not great. 2020 went even worse. The contest was going through a transition period and had a coordinator that, to put it mildly, was not well-liked. The concept behind the contest (which had been running for several years - I think 2005? Possibly even earlier) was great though. It was a contest focused on peer review. All the editors that submitted to the contest were the judges and voted on the winner. It was a blind contest, so nobody knew who made what, but only people who submitted to the contest could view and vote on the videos.

The feedback was cruel. People did not hold back. Still, it was helpful, and I excelled my skills a lot by participating. The contest's discord server, however, went unmoderated and the coordinator made some very bizarre decisions. Another "Screw it, I'll do it myself" event occurred. RICE - Rewards imagined by a community of editors - was born by taking that other contest and implementing all the feedback participants had been complaining about for years. February 2021 was the first RICE.

I had never run a contest before. Just like FSR (from the preface story), this was a trial by fire.
I made at least one huge mistake every year the contest ran. But ultimately people liked RICE, and word of mouth about it (and the server) grew ever faster because of it.
I had taken efforts to specifically NOT advertise RICE outside the BentoVid discord server, but that didn't stop it from growing.

4 years of RICE survey data



Partly due to my inexperience and partly due to my history with FSR, I put out RICE feedback surveys at every opportunity. I am actually not that into data. I don't analyze this stuff and I have no particular interest in collecting data at every turn for random things. I just find feedback surveys somewhat convenient and useful for my purposes. Sorry to people who are into that! XD

Pre-RICE survey data from 2021 - 2024


I have a small survey when people submit videos to RICE. It has (mostly) the same questions every year.
Vivafringe helped me go through the data, and here are the results. (links to a google sheet)

2021 - 2023, the optional survey was on the same page as video submission questions.
In 2024, I finally realized google form sections existed and I put it on a totally different page.
I went from a 100% response rate to 58%. What a huge difference! But still inspiring to see so many people went out of their way to answer regardless.

Here's my personal takeaways:

US vs Non-US
I personally thought there were more international editors participating, but it seems to hover around 20%.

Do people keep their videos a secret?
It looks like most of the survey respondents actually do attempt to keep their videos secret from everyone. However, almost as many people admit at least one person they know who will also be in RICE knows what their video is.
I honestly thought it'd be the other way around, with more people sharing betas before RICE, so this is actually pretty cool to see.

Thoughts on blind judging
This question was multiple choice with only one answer allowed, so they had to choose which meant most to them.
Most people seem to appreciate blind judging, but don't go out of their way to keep themselves blind during the event. (~70% combined)
A large minority of people admit that guessing who made what during the event is part of the fun for them. (~25%)
One possible answer was that blind judging is never truly blind - interesting to note only one person ever selected this and it was in 2023.

Main reason for entering RICE?
Another multiple choice answer where they had to select the "main" reason.
Most people join RICE because they like the BentoVid community. However, almost as many people join because they like peer review.
I'm flattered! lol
But, in all seriousness, I really expected those results would be flipped, with peer review outranking BentoVid.

Categories
A multiple checkbox question for which categories your submitted vid belongs to, according to the editor.
I mostly only care about theme, coordinator's choice, and live-action.
Theme has submissions starting at 18% in 2021 and gradually going up to 29% in 2024. 2023 is an outlier with 39%.

Coordinator's choice is very low. 1 - 3 videos. This is mixed news for me. On one hand, I think it's great people don't feel the need to pander to me (or maybe they don't know how). On the other hand... Please pander to me! XD
Live-action is something I would like to see more of... The discord server started out as an AMV server and its audience is still mostly AMV editors. But I really want BentoVid (and RICE, by extension) to be about all fanvids and vidding (Hence the name change from AMV Sashimi to BentoVid). Long story short, live-action vids are obviously a very small minority that get submitted (5 - 9 videos each year), but they fluctuate between years.
If you like live-action fanvids and want to join an active discord server... Please join us! lol

How did you learn about RICE?
This question was a small text field people could write whatever they wanted in.
No surprise people learned about it from inside BentoVid. Next highest was word of mouth-related answers like "discord," "another discord server" or "friends".
A little interesting was when AWA or POE were specifically mentioned (two popular AMV contests), but this was only twice for each.

Post-RICE survey data



2021 and 2022 had a feedback survey, but it was just one text block that asked for comments. Very few people ever filled this out and it was not very actionable feedback. 2023 was the first post-RICE feedback survey with actual guided questions, and it's because 2023 was... quite the year.


Understatement.
Castiel from Supernatural saying 'Understatement' as he eats a sandwhich


What happened during 2023 RICE?



Remember the contest I mentioned that RICE was based on? While RICE was thriving, that contest was floundering. The other contest, which for the rest of this blog I will call "HOST," happens in September - October, while RICE happens in February - March. 2022 HOST was another transition year for them. The old coordinator ("Elder") took over the contest after so many complaints about the coordinator that succeeded them ("Junior"). As far as I know, everyone was happy with Junior's leaving, but unfortunately it wasn't pretty. We weren't kind to Junior. Bridges were burned. Elder had some great ideas on how to bring HOST back up to its former glory days. But, procrastination got the better of them, so the contest started out very poorly.

Then, during the contest, they had an extremely public and embarrassing meltdown. A number of people withdrew from the contest because of it. A totally different person ("Kidd") had to take over mid-event. The discord server went through an emergency restructure so Elder didn't have any special permissions anymore. Kidd was an absolute gem and managed to run the rest of the contest on their own very smoothly (Kidd continued through 2024 and deserves accolades). But the already negative reputation of HOST definitely turned into a dumpster fire after that. It was no surprise that RICE got touted as a good alternative. I was expecting more RICE entries than the previous year but. Boy. I was just not prepared.

2023 RICE saw 56 editors and 76 videos. The prior year was only 32 editors and 45 videos. RICE does not scale well.
Moreover, I was experiencing horrible health issues at the time and really should have delayed or cancelled RICE due to them.

Consequently, some people did not have a good experience with RICE. I thought the entire year was ruined. I made a pretty involved post-RICE survey due to it.
This survey was mostly questions with text boxes where people wrote exactly what they were feeling. This made the answers a lot more personal and detailed. I will not be sharing the raw 2023 survey data.

The complaints were about:
  • Too many videos for too short a time period

  • Some people were rude in the discord when discussing categories

  • Some people attacked one of the people giving critique in a voice call

  • I tried to enforce [very badly worded] content restrictions very late into the submission window. This had editors unnecessarily scrambling to re-edit things and ultimately ended up with multiple versions of videos in the contest [which should not have happened and that is entirely on me]



To me, the responses of the 2023 survey looked pretty dire. I immediately made changes to RICE following them.

While RICE had started out as an improved version of HOST, I also had wanted the goal to be rewards for BentoVid server regulars. That's why I really didn't want to advertise it outside the server. I also never pinged @Everyone or made a special role to get updates about it. The intent was if you were around the server, you'd know it was coming, and that was that. I wanted the good peer review and critique so we could all improve. I also wanted to see amazing videos. But what I DIDN'T want - and was (surprisingly!) NEVER concerned with - was lots of randos who didn't care about BentoVid.

I explicitly never posted about RICE on a-m-v.org (despite people asking me to), and I never mentioned RICE outside my own server until after 2022 HOST. And even then it was really only in DM or if someone else had brought it up first. I still try to not advertise RICE, but I'm not as tight-lipped as I used to be. Still, it's primarily in DM.

But anyway, I'm rambling now - the point is that RICE grew outside of the BentoVid bubble. People were joining RICE who did not care about BentoVid as a whole and I had to figure out how to handle that. My previous RICE messaging of "feedback event but also contest!" was fine for BentoVid regulars. We mostly knew what we liked and understood eachother because we hung out all the time. But for people new to RICE and/or the server, they had no idea and came in with false expectations.

My two main takeaways from the 2023 Post-RICE survey were:
1. Because of my health issues and the mass increase of participants, the Discord server went (essentially) completely unmoderated during RICE.
Because RICE (and BentoVid) is usually closely moderated, many conversations/debates went on a lot longer than they should have (because no moderators stepped in), which caused a lot of stress for participants.

2. The messaging of RICE was conflicting and led people to false expectations.
People were essentially expecting HOST but "run better."
"HOST but run better" is an over-generalization of how RICE works. It's actually quite different from HOST, but without the context of being a BentoVid regular, one wouldn't have that information.

The first would be solved simply by me being present. Myself and most my staff could not be present during 2023 (honestly I'm surprised RICE ran as well as it did without us. Speaks a lot to our community!). To deal with the second point, I decided to focus on clearing up and changing RICE's messaging.

Clearing the messaging had a few purposes:
  • More clearly differentiate RICE from HOST

  • Discourage non-regulars from joining without being super exclusionary about it

  • Discourage overtly competitive people from joining RICE

  • Encourage feedback-orientated participants

  • Focus more on accessibility (as RICE already applied VPR to all entries, it made sense to extend accessibility in other ways)


I took the survey responses very seriously, and as such, rushed to make announcements of what the changes would be. I ended up announcing them the same month RICE ended - March. Proof here (that is a discord link).

You can read the initial announcement there in the BentoVid server, but I ended up changing things even more, so here's the summary of what the changes ended up being:
  • Very strict content restrictions (slightly relaxed later)

  • Focus on feedback event FIRST (took out all mentions of "contest" and "best" on the website, replacing them with "event" and "most-liked" )

  • No cash prizes at all (previously it was a $175 pool)

  • More emphasis on what exactly the server culture is like and what you can expect (basically: RICE is stressful, it's full of server regulars, prepare yourself if you're new)

  • Permanent categories got permanent names (previously everything was able to be voted on and changed)

  • All winners only get one award (previously there were multiple designs and names made for each award)

  • We added CWs as well as VPRs into the RICE expectations

  • Everything possible was outlined on the website. I literally wrote out the schedule and everything that you could expect to happen, how it all worked, etc.


The fallout from 2023 RICE continued throughout the entire year. It seemed negative feelings regarding it rolled out into other issues BentoVid was having (behind the scenes, especially in the staff channels) and overall I was really not feeling great about RICE. I was seriously considering 2024 RICE being the last one I ever ran.

2023 Post-RICE survey analysis



During 2024 RICE prep (which started in October 2023), I went through the 2023 feedback again. I asked some vague questions to random people about how they felt about 2023 RICE, and their answers (most of which were not negative at all) really had me questioning my perception of the entire thing.

I gave the 2023 post-RICE survey data to a friend of mine who used to analyze that kind of thing for a living (Vivafringe). I went through the answers and redacted personal information, summarizing answers if necessary, before giving it to him.
As part of the analysis, I asked him a bunch of questions and he looked over all the data to answer those questions. Again, I will not share the actual data here (even anonymized), but I will share the analysis he provided.
Full disclosure: Viva did participate in 2023 RICE.

Analysis of Negative Experiences


Did more people have a negative or positive time in 2023?
to answer this I didn't do any fancy analysis. I read the responses and just did a vibe check of "negative" (pretty clearly had a bad time), "neutral" (had some things they didn't like, but gave other positive feedback or just in general didn't seem like they gave a shit one way or the other), "positive" ("vars you're the best" type comments)
I think "neutral" people, if you actually asked them, would say they had a positive time, but it's hard to say for sure
anyway I rated 7/25 negative, 7/25 neutral, 11/25 positive
notably a lot of people didn't respond to this survey and the non respondants were likely positive/neutral. So I don't think you should read those numbers and assume 28% of people had a negative experience
the overwhelming complaint from basically everyone was too many videos for the time they had

- 5/6 people with "negative" feedback were returnees
- 2/6 of the people who wanted "competitive" contest had negative opinions. No real signal there I think


I said the complaints about the VCs were really bad though?
I count 4 people that complained about the vcs

my takeaway from reading this is basically:
- moderate the vcs from now on, advertise them as critique/nice/whatever (you already are doing this but just saying I agree)
- if you get 76 vids again, give more time to watch stuff
I don't know how you solve chat getting tense, that was another common complaint


Category drama?
Context: some people were very vocal about RICE needing fixed categories like typical AMV contests
I read the category stuff and broadly classified them as wanting "fixed" cats, "unfixed" cats, or "neutral"
as you might expect most people didn't give a strong opinion on it, 10/25 were neutral
5 people wanted fixed, 6 people explicitly wanted to keep things as it was now (unfixed)
if you read "neutral" as support for the status quo, which I do, I think the way you're doing it is fine. especially because a lot of the fixed cat people (3/6) had negative experiences and won't be here this year


I expected a smaller turnout for 2024 RICE. All I was really hoping for were more editors than in 2022 (which only had 32).

Editors in 2023: 56
Editors in 2024: 43 (+3 more if we count DQs)
A 17 - 23% loss, depending on how you count this.

My thoughts:
1. That's not that bad, to be honest
2. If we treat 2023 as an outlier, 2024 is an acceptable and expected amount of growth from 2022.
3. One of the main complaints in 2023 was that there were too many videos, so 2024 numbers are more desirable in this context.

Other data collected from 2023 RICE


While I was mostly concerned about the negative experiences, I thankfully had the foresight to ask some other questions about RICE that gave us some valuable data.


  • Kollab vs frame.io = kollab wins by landslide

  • Direction for rice: contest vs feedback = 15/22 say feedback

  • Will you make an account on a website to do rice stuff? 12/25 say no

  • basically everyone answered the "what does rice do differently" question with "the feedback is a lot better". So a way to make rice better is to streamline process for providing feedback.



How long people spend on RICE vids:

  • 10/21 (of the people that responded) started working on their rice vid 1 month or longer in advance

  • the competitive people ("A contest where the best of the best wins") seem kind of in the middle, time wise. 3/6 spent less than 1 month, 2/6 spent 2 months exactly, 1 didn't respond.

  • there were 8 newcomers, but basically same conclusion. 4/8 started more than a month in advance. 3/8 took a few weeks



Google docs & PSVs
RICE offers a google doc with video information instead of trying to put it all in a filename. We also offered detailed VPRs and CWs, and, in some cases, alternate versions of videos that are more friendly for photosensitive users (called PSVs).
  • 3/25 people said they used the VPRs.

  • 18/25 people used the infosheet

  • 4/25 used the CWs

  • 3/25 used PSVs



What about 2024 Post-RICE survey data?


I collected that. This blog entry is already the size of a novel so I'll put it in another entry, I guess. Stay tuned!
(Don't hold your breath though)

I will exit this entry with the following results from that survey:

If you participated in 2023 RICE, what would you say your overall experience was?
15/18 answered overall positive
2/18 said they did not participate in 2023
1/18 said neutral
0/18 said overall negative

If you participated last year (2023), would you say your experience THIS year (2024) was:
9/17 answered overall better than last year
7/17 said about the same as last year
1/17 said did not participate last year
0/17 said overall worse than last year

Your overall 2024 RICE experience was:
17/18 answered positive
1/18 said neutral
0/18 said negative
0/18 said boring

2024 RICE had 43 editors and 62 videos.
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2023-06-18 02:54 pm

It's Okay To Let The Train Pass

Vivafringe (May 2023):
I think the song I was editing to is impossible to make a good amv for
Since it revolves around the repetition of words to evoke strong mental imagery, and adding your own imagery on top of that is redundant.

Me:
Challenge accepted. Already got an idea.

Vivafringe:
great. I would love to see a good amv to this
something something keikaku
my bday is june 19

Me:
lol
but viva all my vids are sad and depressing
I might pervert your idea of this song

Vivafringe:
sad and depressing amv to dog's eyes would be something
looking forward to it


I stayed true to my word.



It's Okay To Let The Train Pass
VPR: Constant saturation, levels, blurs, and brightness ramps. Overlays and strobing from trains when it gets to the train part.


(I highly recommend you watch the video before reading the rest of this.)


The video started out with the loose concept of "when the antidepressant starts to work" and evolved to something a bit deeper from there. I ended up with a specific message (that I'll describe later) but ultimately, I think this is a video that everyone can relate to in some way.

Everyone has had bouts of depression, whether that be from a chronic illness, traumatic event, or loss of a loved one. The general goal with this video was to show the recovery process of someone who is coming out of a depressive episode, and/or to a lesser degree, the way people with a "functioning Depression" perceive the world around them.

When someone is suffering with depression, one of the main symptoms is apathy or loss of interest. Everything is boring and has been done thousands of times before. There's no beauty or uniqueness in anything anymore; it's all just blah. "It's Okay to Let The Train Pass" starts there, and works through the slow realization that it's okay to have emotions and feelings and connect with people again, and to realize that there's beauty in totally mundane things.

But as those familiar with chronic illnesses know, recovery is never a straight line. Sometimes you have drawbacks in your recovery, invasive thoughts, and/or things that trigger anxiety attacks or future depressive episodes.
In this video, the Train is the metaphor for such things. Sometimes, the Train will just hit you. You can't control the Train. Sometimes you'll find yourself at the Train station when you didn't even want to be there. The possibility is always there.

I want to tell you that that's Okay. It's Okay to Let The Train Pass. You can't control when the train arrives, but there comes a point when you can choose to walk away from the train station. It might not be immediately, but eventually, you will be able to pick yourself up and walk away from the Train. You'll never forget about the train and it will always be there. You might find yourself at the Train station station multiple times in the future. But it will start to bother you less over time, and -- maybe -- you'll even see the beauty in the train, too.

Read more... )

If you have time, I'd like to redirect you to this old Hyperbole and a Half strip called Depression Part Two. Allie does an amazing job explaining what Chronic/Clinical/Major Depression is like and how it affects the people around them in an amusing comic-strip-like format (I'm going to call it "Chronic Depression" going forward).

When I was about 50% through editing the Train video, I started trying to come up with a good title. I came back to this comic and thought that maybe the right title had something to do with Allie's "shriveled piece of corn" moment. I discussed all sorts of word-possibilities with a few friends for several hours (including Viva, who I'm not sure caught on to why or not... Guess we'll see when he reads this). None of the words were really sitting right, though.
It wasn't until later that I realized my video wasn't about the shriveled corn moment.
It was actually about the part where Allie asks for help.


No, see, I don't necessarily want to KILL myself... I just want to become dead somehow
shhhh... It's okay. Life is meaningless anyway.
I'm really sorry. Can I get you some juice or something?
...If I go to a doctor, will you stop making that [sobbing] sound?


At this point, I have to say I don't speak for people with Depression. I can only speak for myself, who has had chronic Depression for all my life and has learned to live with it over the years.
Everyone deals with Depression differently, and I'm sure someone out there is going to watch Train and/or read this article and go "This is bullshit" and they would be right -- for them (and that's okay!).
I also want to disclaim (again) that this is my experience, of someone who has had (diagnosed) depression for nearly 30 years and consecutive and consistent treatment for 10 (more if we count non-consecutive time periods). So what my depression looks like is not going to be the "typical" depression, and very likely my thoughts below will absolutely not apply to other people with depression, especially those of whom who have not been in active treatment for nearly as long.
What I'm trying to say is that, this is my opinion for myself and my own life at the current time, and not anybody else's.

But that's enough disclaimers. Let's move on.

The reason I think the video is moreso about when Allie asks for help is not the actual asking for help part-- but the realization of how different their perception of the world is from everyone else's.



I've resigned myself to the identity of A Depressed Person. I am not a person with depression, no no - I've given up on that distinction entirely - I'm just super depressed. All the time. It's who I am. It's who I am going to be forever. There is no cure. The sooner I accept that will probably be the better. But that doesn't mean I can't be Functional.

I'm always depressed, but I will have episodes that are worse than normal which I cannot control, which forces me to throw stupid little pity parties for myself, have crying spells, and/or think dark thoughts. That's A Thing That Happens, but there's always a point near the end of the episode where I can decide to keep wallowing in it, or just decide... not. That wasn't a thing that I was able to do until well into my "recovery," by the way. I'm not trying to sit here and preach "Just change your attitude." I'm trying to say that at some point, the current hole you're in gets a rope, and you can either start trying to climb it or wait and hope for a lift. The lift can eventually come too but like, the rope is right there. It just takes a lot of work to see and a lot of muscle to climb it.
I feel like this metaphor is falling apart. I'll move on.

Your reaction right now, probably:
side eye chloe meme with Could You Not text


In my case, I don't feel that many emotions - or at least, not like other people seem to feel them. I try to hole myself off from people and not form very strong bonds. I don't really like talking about stuff either (surprisingly). My dark thoughts are always present, even if I'm supposedly having a good time, they're still probably in my purview.
All of my thoughts are focused around doing away with myself (and don't worry, I won't go into detail). Those thoughts are just normal for me and happen all the time. I can tell the difference between a passive thought and when I should be worried (usually). The Train is the vehicle for those thoughts. They're a part of me, and they're never going to go away. I may forget about them for a time period, but they'll always come back.

And I think a large part of why I refuse to form strong interpersonal bonds is because I am afraid that I will let someone down or maybe convince myself I don't have reason to actually listen to the thoughts anymore (and not hearing the thoughts anymore is scary too, because it's all I've ever known!).

So this video, for me, is kind of a walk through my brain. I will have phases where I think I might be like everybody else. Stuff starts to get colorful and happy again. I can look into people's eyes and appreciate the beauty in the mundane. I can try to appreciate the world for what it is. Every experience is different, even when the scenes are the same.
But the Train is always there.

Maybe I am interacting with other people but I'm still protecting myself from them in some way. A barrier of some kind, or not making eye contact.
Or maybe I tell myself I'm close to a good experience when really I'm just looking at it from a distant, scientific and "rational" lens - making excuses for myself that that's the "real" thing rather than actually experiencing it (the water and moon parts).

Sometimes I'll be experiencing something maybe good and then I'll have a sudden dark thought. Or maybe it's only dark-adjacent. Like I'm still having fun but something is just slightly wrong- the most obvious examples in the video being the anime choices at 1:50 (an "if you know, you know" moment). These are the peripheral signs that maybe a Train is coming and I should prepare myself.
So maybe I try to stop the train, maybe I stop trying to feel emotions and cut myself off from everyone or convince myself I can't feel feelings so these oncoming feelings are just as unfeelable!

Or maybe I'm already rolling downhill in pessimism, unable to enjoy kids playing because I know what's gonna happen when they're adults (Oh boy they're gonna be depressed sacks of shit just like me!!!) and then we're off to the Train Station and now we're in a Depressive Episode for who knows how long.

And sometimes it just feels so hopeless, because the Train sets you off, but Trains are fucking everywhere. You can never get away from the trains, they're supper efficient transportation vehicles and everybody uses them for stuff. I mean look, they're right there built into the scenery of the other cool scenes, you can't just go No-Train-Contact, it's simply not possible.


A Train possibly interrupting what could have been a great relationship building moment
(It went right through his head too, dang, who composes these things? /s)

It's Okay To Let The Train Pass 00:46


But What if.... You didn't feel like you had to stop it?
What if the thoughts are just NORMAL, and if you know you're not going to do anything about the thoughts aside from cry about them, that that's ok?* And it's ok to experience that? Sad is an emotion like any of the other ones, sadness and bad things are just a part of life. Yeah, I have more sad thoughts than happy ones, but life is incongruent and random. There is no malice, it just Is. So what if it's okay to just let it happen and let it pass by? Accept that sadness is a worthwhile emotion too? For, without sadness, would happiness feel just as good without anything to compare it to? It's Okay to Let The Train Pass.

*Important note: does not at all apply if you have the means and are motivated to hurt yourself or others.

Maybe we shouldn't be fighting the train or trying to build communities without its inclusion. You know, trains are actually pretty cool and marvels of engineering. We can appreciate trains despite our negative history with them. Trains have shaped our communities and cultures and the metaphorical trains have made us who we are today. We really shouldn't be fighting the trains; they are on tracks after all. They may not have a predictable schedule but they very rarely go some place you didn't expect them to (in my experience, anyway).

They might be onto something here...
Pictures of 2 books, the titles of which are Trains Are Cool and Trains Are Cool 2


Most of my depressive episodes pass without much effort on my part. Maybe I will be out of commission for a few days or a week, but after that I'm good and I can't ignore it happened but in the same vein it's not really a big deal. It's hard to convey this fact to people who are not me. What I think about and how I experience things seems to shock other people. But for me it just Is. I talk a lot more bluntly and with more details in my side blog, depressedmess.

Hopefully I have somehow made sense in this long blog entry, that I was able to convey my feelings appropriately. This is something that is hard for me to do since I don't really like experiencing feelings lmao.

Happy birthday, Vivafringe.
Sorry I made yet another depressing ass video.

Me (Vars):
I think my amv style is ✨ Depression ✨
or edginess idk

Vivafringe:
vars definitely is underselling himself when he calls his style "depression"
I think it's more exploration of different negative emotions
which probably now that I've written that vars will say "see? depression"

Me:
Yes


There's a high possibility I will not agree with this opinion later, but I will keep it here to describe the thought process behind the video at the time I made it.
standardquip: personal icon (Default)
2023-04-17 11:30 pm
Entry tags:

AMVs vs Vids: A Comparison

Preface



I've had the idea for this entry since When Fun Has a Time Limit, which was... Oh gosh, June of last year.

I kept putting it off because I wanted to do the proper research. I made a few cursory searches for info but then decided I was far too lazy, and kept putting off the entry.

Nearly a year later, I have found the perfect excuse to write an entry without doing the proper research.
It's the all-useful label of

~An Opinion Piece~



And now I can finally get this idea out from my brain and away from anyone saying "these facts are wrong... In fact, they're not facts at all!!"

So, before continuing, please realize that:

- I am, foremost, an AMV editor.
- I have extremely limited exposure to the vidding community at large
- The rest of this entry is absolutely filled with generalizations.
- There will always be exceptions.



Time to break out a table.

AMVs vs Vidding: A Comparison

Thing

AMVs

Vidding

Act of making the things Editing
(Very rarely "AMVing")
Vidding
(Very rarely "Editing")
The people who make the things Editors
(Very rarely "AMVers")
Vidders
(Very rarely "Editors")
The things themselves AMVs (anime/animated music videos)
GMVs (games)
MMVs (manga)
Edits
Vids
Fanvids
Community hubs
* not super active
** not the typical editing culture/scene
https://a-m-v.org/ *
https://amvnews.ru **
Discord
Every social media site
https://ao3.org
https://tumblr.com
https://dreamwidth.org
Small presence on most social media sites, including Discord
https://vidders.net *
https://creaspace.ru **
Challenging yourself/others to edit a video in a specified (usually short) time-frame Iron Chef (IC)
Iron Editor
Sprint

Works in progress and getting people to give you feedback on them
Beta
Beta testing
Beta tester
Draft (sometimes "Beta")
Beta request
Events related to fan editing
Conventions
Competitions
Contests
(Rarely "Expos")
Conventions
Exchanges
Fests
(Vidders don't usually do any sort of competition)


So there's the boring vocabulary part out of the way.

Now for the actual opinion part.

My totally skippable personal history with both communities


I started editing in 2001, and joined a-m-v.org in 2002. Back then, I just considered everything an AMV, even if it wasn't anime, because a-m-v.org was the only forum I knew that existed for any such fan edits. Of course, there was videohelp.com, doom9.org, and gametrailers.com, but those weren't really the same thing. I literally grew up on "the org", actively participating and editing up until about 2005. I was still involved, just not very much, from 2005 - 2009. 2009 - 2018 I still edited maybe once a year or two, but did not interact with the community at all. 2018 onward, I got back into editing, and the community, but of course by this time "the community" had changed drastically and so I am mostly just on Discord.

Youtube was created in February 2005, and I joined in December. Youtube links were censored on the org and this is when a schism in the community started forming (for this and several other reasons). I don't know much about vidding history, but I imagine Youtube and Vimeo had it taking off in popularity now that some sort of hub existed outside conventions. Sidenote: If you're interested in actual vidding history, Vidding: A History exists, and the electronic version is free.

I made my first vid with live-action in 2005 and my first exclusively live-action vid in 2007. I don't make many live-action vids, but I wanted to connect with people who made more of them. Eventually I discovered vidders.net. It opened in 2008, and I joined it in 2015. But I could never really get into it.

Tumblr seemed to be the vidding hub for a long time, especially when Superwholock was dominating the platform. I did make 2 supernatural videos in 2013 when I (briefly) had a tumblr account (that wasn't primarily for vidding OR spn stuff), but ultimately I got nowhere.

I've been circling the vidding community periphery for years. For some reason, the group seems really difficult to get involved in? My perception was that it's either:
- people dedicated to a specific fandom and only making vids for that fandom (which I wasn't interested in doing)
or
- groups of friends making stuff for their small friend groups and really not interested in interacting with anyone else

There's also this third group of people that just make vids of their crossfics or original stories by sharing masks and stuff and I find that SUPER INTERESTING but even MORE of a mystery in how to become involved in.


I realize the easiest answer is "just make those things and you're in" but what I am talking about is not the making of the things, but the talking to the people who make the things like in a forum.
Fortunately, 1-2 years ago I was introduced to vids on ao3.org and dreamwidth, which should make the entry barrier much lower, but for some reason I still have yet to jump over it.

I get the impression that vidding groups are just super inclusive and protective; that the actual non-public forums are extremely careful with who they invite/allow in.
I am in one vidding discord server that isn't very active, and I still get that impression even from them; although they've told me it's not true.

So I really don't know what's going on there. Maybe I just don't communicate the same way they do?? Who knows.

So basically:

The X-Files I want to believe poster with crudely added red text with black background vidding over the UFO and connect over the believe


The Culture Clash


Both communities have tons of history, but this entry is already quite long and it's getting kind of late (and I don't want to delay this entry for several more months lmao).

So let me over-simplify the over-arching appearance of the community cultures I have experienced, and how they differ. And again let me emphasize that these are: 1. generalizations, and 2., my impression, so they could also be entirely wrong.

Gender


AMVs (or at least A-M-V.org) started out pretty male-dominated, but now seems to be equally spread among all binary genders. There are queer editors, but they're usually not the "out and proud" type; the ones who are seem to make their own communities dedicated to the purpose.

Vidders are by and large female-dominated, and always have been. There are male vidders, but in my experience they typically don't participate in any sort of community, although they may lurk in some of the community hubs. Most vids have queer content, though I have yet to have come across a vidder that identifies themselves as queer. Maybe this is just an oversight on my part. I've never seen a bigoted, sexist, or queerphobic vidder, though; they all appear to be extremely accepting, inclusive, and welcoming.
Meanwhile, AMV editors run the gamut; They're mostly fine but I've run into quite a few bigots too.

Accessibility


In a nut shell, AMV editors just don't care, sorry to say. I think it's mostly ignorance (myself included). "Why would blind/deaf/photosensitive people be interested in music videos, which comprise all the things they can't do?"
Turns out, quite a lot of them are interested, and blindness, deafness, and photosensitivies are a whole spectrum and not a binary on/off switch.

Vidders have always been at the forefront for accessibility; their major community hubs are built around it; their conventions, expos/shows, etc., often require subtitles for the songs, and many vidders will list "physical triggers" in their descriptions for photosensitivities. This is casting aside the predominance of content/trigger warnings which they've adopted from (I assume) the fanfiction community. Those have always been present in vidding and are basically muscle memory to add to every vid at this point.

Meanwhile, back in AMV land, CWs/TWs are only just now being thought about in larger scale events (and it's usually only the "big ones" like suicide or sexual violence), and it's really only being pushed by the female editors. Photosensitivities are only just now being considered in small groups (and not at all in large-scale events) due to the recent popularization of the VPR (Vidding Photosensitivity Relay). Alt text, music lyrics, and/or subtitles are only even barely considered if the sources are not in English.

The Events


AMVs have tons of events, or should I say... Competitions.
AMVs are extremely competitive. Even among in-group events, there's almost always a winner, and from any large AMV contest, there's almost always some sort of physical prize.

Contrast this with Vidders, who also have all sorts of events, but they are more focused on small groups. Somewhat due to the legal nature of Vidding (live-action media companies are far less forgiving than the animation ones), they had to be somewhat secretive; but even then, I've never heard of a vidding competition where there's a winner or a prize. It's always about sharing their vids and getting more people to view them, and never about who is better than anyone else.

The AMV community is split on this; there are some expositions and there are more non-competitive events for small groups, but the competitions and contests at conventions dominate and always have.

This leads to some interesting culture shock when an AMV contest allows live-action videos and then the vidder finds out they need to give the contest their name? and address (to mail the awards)??? More than once I've seen a vidder get wigged out by this and just not enter at all. They value their privacy a lot more than AMV editors seem to.

On the small scale events, smaller groups of AMV editors hold lots of Iron Editors (timed challenges) for fun. Typically the smaller ones in my experience are not judged, and thus don't have a winner. They also do exchanges, primarily for birthdays and christmas.

Meanwhile, Vidders seem to deal with "fests" (which are more or less videos made to some sort of theme or prompt), and their own version of exchanges, which have tons of made up holidays. These exchanges differ from AMVs as they appear to be more... public? For lack of better wording. It's similar to a secret santa, but it's a collection on ao3 and/or a community/group on dreamwidth and/or tumblr. They have a whole system with special terms for all the parts involved.
For example, a "pinch hit" is a vid that needs to be made in a very short timeframe because the original vidder dropped it, and a "safety fandom" is using a fandom/source that is much more common than the request you would actually prefer.

Self-Promotion


I really don't think Vidders do much self-promo, to be honest. They post their vids on their platform(s) of choice and hope people see them.
You could argue that many AMVers do the same thing, but, it seems to me that there are far more AMVers that are interested in cultivating some "professional" type of image, like making their youtube channel out to be some kind of brand, having "studios" with their own promo accounts, and having some quality control by refusing to release videos they did on the side for fun or small exchanges.

Obviously I don't have as much insight into Vidders for this since I'm not really close to any, but they by and large seem to just... Be themselves, sharing everything and everything, and if they "brand" themselves, it's because they only edit to a particular fandom and want to broadcast that. They don't generally appear to come up with bumpers/intros for their videos, and studios aren't really a thing. Sure, many get embarassed by older works and remove them later, but that's totally different from refusing to upload them in the first place, which is a thing that far too many AMV editors seem to do.

Video Goals


AMVs are filled with competition, and as such, this really leaks through to their content. AMVs are generally about showing off a certain technique someone learned, trying to be the best at something, having a goal for winning an award/fame/notoriety, or just putting out some sort of "quality piece." There's a lot of visual effects play, with different AMV communities focusing on the most vfx they can use and/or making original content with them (telling a story independent from the sources) while other schools of thought stick to "raw AMVs" which avoid (obvious) vfx as much as possible.
There are some unwritten rules in AMVs, like how it's generally seen as "better" if someone can understand the story in the AMV without having any familiarity with the source footage, or that an AMV always has to have some type of story contained within.

If I had to summarize what AMVs do, I guess it would be to "show off" whether that be their editing skills/techniques, or their desire to tell a specific story.
The most famous AMVs in history all have some kind of "new technology/technique" component, "Euphoria" probably being the most well-known for its use of masks, which was ground-breaking for the time.

Vidders do the opposite.
They expect the audience to know the source footage, and are often making some sort of commentary on the footage or production of the footage.
There are the vidders who do their own fanficcy thing, but I'm not sure they're the typical type of vidder; the "famous" fanvids in vidding history are all commentaries on media in some form or fashion. Arguably, the most famous vid (I know of) is "Women's Work" which shows the suffering of women in the show Supernatural, and is essentially a commentary of the fridging of women.

By and large of course, both communities just do it "for fun," but when the goal isn't "fun," for AMVs it's generally "winning" and vidding it's shining light on some issue they've noticed with their fandom/source footage.

Scholarly Work


Vidding seems to be chock full of people in academia. You can't seem to walk three feet without some sort of essay on something fandom-related, and vidding is no exception.
There are books, a whole "fanlore" wiki, any sort of "fandom essay" on even just a hobby blog is often formatted and sourced, and the main organization behind their popular community hubs are legally fighting for vidding to be considered fair use.

Contrast this with AMV editors, who seem largely involved in the convention circuit. Tons of editors run or staff some sort of convention or contest, if not multiple. There have been a few attempts at documentaries, but mostly seem to be focused around documenting the hobby rather than scholarly work.

I don't have much to put in this section but I did want to note that this difference existed.

The terrible segue for the conclusion


What are your experiences with both communities?
What assumptions have you made?
Observations you've seen?
Changes you've noticed?

Is there anything in particular you like or don't like about one of the communities or wish was in yours?
standardquip: personal icon (Default)
2022-07-07 08:03 pm
Entry tags:

AMVs as Meditation

Preface


I took Kendo classes(? lessons?) in a dojo for 2-3 years as a teenager. During that time, I was introduced to a type of meditation I had never heard of before. It involved staring at a specific point. In our case, we stared at the wall for ~30 minutes.

Before then, I thought meditation was the stereotypical "close your eyes and chant Om." As an adult, I've learned that meditation can be done while doing pretty much anything, and find it a little disappointing that in popular depictions you're limited to either chanting or focusing on breath.

AMVs as Meditation


This entry isn't going to be that long.

I am by no means a meditation expert. I don't research it, listen to others talk about it, or even officially partake in any sort of group meditation, despite being Buddhist myself.

I just kind of... do it. Is staring into space meditation? In my opinion it is, but I'm not going to tell anyone I meditate 2-3 times a day, as that just sounds absurd.
And yet, here I am.

Anyway, onto the point:

There are several different types of meditation, Here's a list of 9 popular ones I quickly found via google.

The first time I found myself slipping into, we'll call it, "meditation mode" with an AMV was last year when I watched CrackTheSky's AWA PRO video, Repeater (VPR all).

I am normally not a fan of long videos, especially not videos like this one, with a song that literally repeats itself several times. But at about 3 minutes in it kind of got me zen for lack of a better wording.

Another editor who seems to go for this type of feeling is Synæsthesia, who makes a combination of "mood" videos and "normal" videos (for lack of better terminology). Some meditation-y vids from Syn include Blossom (VPR particles), My Everyday Vibes (VPR peripheral, jump cuts), Love of Two is One(VPR for some subtle vignettes, zooms, and brief flickering at 2:01, photosensitive-friendlier version in description), Spellbound (VPR black dips, blurs, fast cuts & particles at 2:20), and D U S T(VPR particles, fades, minor peripheral, minor flashing, photosensitive-friendlier version in description), just to name a few.

There is also a sort of subgenre of minimally edited AMVs. I'm not sure how to categorize them (or even search for them specifically). Maybe atmospheric? This genre of AMV is ripe for use with meditation. There are plenty of editors who go for this type of video, and for those recommendations I'd recommend looking at CrackTheSky's Retrospectives and Seasons's "Favorite AMVs of [year]" blog entries, as both their lists usually feature a lot of them.


However, the reason I made this entry was due to an editor who pretty much makes only these types of videos (there are a sparse few non-meditative/mood ones). An editor who has become one of my best friends and I recently decided isn't getting enough views for his content (LOL).
Vivafringe is a somewhat newer editor, having started AMVs about 2 years ago. Viewing his videos, you can see his youtube channel pivoted from game streams to AMVs rather abruptly.

Viva is all about psychedelic AMVs, but the psychadelia is usually the climax instead of the focus. He also highlights the appreciation for nature (Deep Wild) and gives abstract representations about complex emotions and/or life events (Birth and Rebirth, among others).

Viva is a super interesting person, but unfortunately as a fan of short AMVs, I hardly ever view his content. His best works are 5-8 minutes long, and thus seems like I've really gotta set aside some time to take in his stuff. I feel about about it, because all of his videos are amazing, and are excellent for meditative use.

So without further ado, here's his latest video:
VPR: patterns, particles, especially at 3:17 - 3:40, 5:19 - 5:52 (also peripheral & flickering), 6:04 - 6:22(also major red), and 6:23 - 6:55. Peripheral blurs & patterns at 7:49 - 8:08.




Ram Dass was a spiritual leader who first got kicked out of the psychology department in Harvard for allegedly giving a student psilocybin. After that he helped popularize eastern philosophy in the west. He's featured on this haunting track by Jon Hopkins, which is one of the most profound songs I've ever listened to. It comes from the album "Music for Psychedelic Therapy," which was my favorite album last year. This is what Jon Hopkins has to say about the track:

"Sit Around The Fire" exists from one of the deep synchronicities that ushered this thing (Music For Psychedelic Therapy) into being. I was contacted by East Forest, who had spent some time with Ram Dass in Hawaii before he passed. He was given access to several lesser-heard talks from the ’70s, and asked to set them to music. He sent me some starting points, including the beautiful choral vocals he recorded which open the piece. I put my headphones on and with Ram Dass’ voice inside my head, I sat at the piano and improvised. What you hear is the first thing that came out — it just appeared in response to the words.


I usually don't make single anime amvs, but in this case the themes of the song resonate so much with the themes of the eva rebuilds that it was really a perfect fit. A lot of the memorable scenes from the rebuilds seemed to just slide right into the song.

In a lot of ways this feels like a sequel to "Spiritual but not Religious" (one might call it a spiritual successor, harhar). "Spiritual but not Religious" ended up being one of my more popular amvs, which surprised me. I'm not sure Sit Around the Fire is going to match that but maybe it will surprise me too. It seems like the kind of video that most people will just bounce off of. But if a couple people are moved by it, that feels like it would be enough. (Source)


Do you know any more editors who make these types of videos?
Please give recs in the comments.
standardquip: personal icon (Default)
2022-06-15 09:25 pm
Entry tags:

Why I Track Editing Hours

Preface


Back in the dial-up internet days, my house had two phone lines. My dad worked for IBM and would do some of that work from home. One phone line was specifically for the internet, and the other for the telephone. Because of this, I could never relate to others my age about fighting over the telephone line for the internet. Also because of this, I was on the internet a lot.

I used to be super outdoorsy. But once I discovered chat rooms, it was all over. I became addicted to chat-based roleplaying, and would be on the computer from morning to night. It became such an issue that in an effort to curb it, my parents gave me a "computer time limit."

The problem was the allotted hours were for the whole week - not per day. So, obviously, I'd burn all my weekly hours in a couple days, then do something else for the rest of the week. My parents weren't happy about this, but at least they did not alter the deal.

This weekly computer time limit influenced my life for years to come. I never got into computer games, for instance.
Console games didn't count toward my time limit, so I'd play those instead. I was always keeping track of how many hours I was online. Mostly because I had to, so I could prove to my parents that despite being on the computer from morning to night again, I still had some weekly hours left!

It's no surprise that habit bled into keeping track of how long it took to edit an AMV.

Why I Track Editing Hours


I started tracking editing hours due to the weekly computer limit. Once I discovered AMVs, I had to somehow manage my time between them and my true love of chat-based roleplay. Tracking my editing hours had the side effect of noticing trends in my AMVs.

When I first started editing in 2002, I found that I really did not want to spend more than 10 hours on a video. In 2003, YCSTR had challenged me to make a video that synced to everything. The resulting video, Jealousy was the video I spent the most effort on up to that date, and had only taken approximately 15 hours.

Later on, the next most-effort video I made, Sword of Schizophrenia, took 18 hours.

Generally speaking, somewhere around the 10 - 15 hour mark of editing a video zapped all of the fun out of it for me. Around that point I just wanted to finish and be done with it. But still, as the years passed, the editing hours trended up.

Part of the problem in my early editing years was that I tended to edit a video in a day or two. Obviously you'll get sick of an activity if you don't stop doing it for 10 hours straight! Once I finally started splitting up the work, my videos would take "months" but I would not have an actual hour amount to connect with them.


When I ask others how long it takes for them to make an AMV, they also usually say "months." But the problem with saying this is... What does that actually MEAN?

Do you work on your video every single day after work in those months? Or do you only open up the file once in a blue moon? "Months" really says nothing about how long someone spends on a video. Hours really are the standard, here.

Growing up, I was told I was fast. A fast learner, a fast editor, etc., etc. After I outgrew the computer time limit, I always felt the need to compare myself to others- was I still fast at doing things? Without others keeping track of their editing hours, I'll never know how I compare.


Around 2008, I took a few years-long hiatus from editing. I tried to make one video a year, but sometimes it didn't happen. During that time, I didn't keep track of hours. Once I came back from the hiatus in 2018, however, my interest in keeping track of them renewed. I found a program called Procrastitracker, which was unique in that it kept track of the window titles. This meant I could track of hours spent on specific projects, instead of just overall hours in Adobe Premiere.


screenshot of procrastitracker all time hours. Premiere has 458:29:30

Let's not talk about my overall Premiere hours.



With Procrastitracker installed, I was able to track literally all of my projects. I still struggle with the question of whether I am fast or slow in comparison to other editors (and why that honestly shouldn't matter), but I also enjoy finding patterns. What videos took longer than others to edit? Why was that? Is there a specific time when I stop having fun?

These days, I'm starting at 15 hours with any project I am actually putting effort into. Somewhere after 30 hours is when it stops being fun for me.
I also found that my time spent editing has almost nothing to do with how long the video is. Using a source I'm unfamiliar with, or don't have a clear idea for, will vastly increase the amount of hours it takes to finish it. Meanwhile, if I get the inspiration and/or use video footage I've used several times before, I can make a 4 minute video in 15 hours or less.

It still astounds me that hours spent also has no clear tie to quality of the edit, either. Two (2) Millennials only took 8 hours but practically everyone whose seen it has enjoyed it. I spent nearly 47 hours on Avant Garde, but it completely misses the mark for me. Stockholm Syndrome, a 1 minute video, took 15 hours to make. Meanwhile, Vengeance, a video I started with the intend of finishing in less than 15 hours turned into a 44 hour project.

When I talk to others about tracking their editing time, it seems most people don't want to know. I guess there might be some shame involved with how long they spend on a relatively obscure hobby (all things considered). I've honestly never felt that way. I keep track of the hours out of pure curiosity, in an ever-continuing experiment to figure out when "fun" becomes "work" (a blog entry for another time).

How long do you typically take to edit videos? If you keep track of it, why?
If you don't keep track of it... also why? 😂

Thanks for reading~
standardquip: personal icon (Default)
2022-06-10 07:39 pm

AMVs as Art Therapy

I've been in active therapy since 2012. I've had an array of therapists and a rollercoaster of progress while dealing with some issues I had since I was 11 years old. Coincidentally, I have been editing Anime Music Videos (AMVs) for nearly just as long, so hobbyist editing and the AMV community have shaped much of my life and progression to adulthood.

I had several hobbies, but AMVs was one of the only ones that remained consistent over the years. Even when I was physically unable to edit, I still thought about editing. I had notebooks full of AMV ideas, some I even storyboarded.

hanging folders with tabs, one labeled "MV ideas"Photo of a storyboard for a music video

These are things that actually exist


The first AMV I ever made was in 2002, putting together 30 second video clips our digital still photo camera could take of my DVDs playing on the TV. Subbed anime was still being released on VHS back then. The SD card the camera took was only 5MB.


Unfortunately this didn't springboard a camrip career


Before I had the ability to make real videos, I was making slideshows with a program called RealSlideShow that produced .rm files which could only be played in a now-defunct player called RealPlayer. The first digital thing I created that remotely resembled a "music video" was done in early 2001.

I mostly used AMVs as a way to escape. Anime was "better than cartoons" and editing was a way to make something when I was unable to make something physically. My schools didn't have home ec or wood working class, so editing became the "make something with your hands" stand-in. It made me happy. It felt good.

So it's pretty surprising that it literally never came up in therapy, and I never considered it possible to use as therapy, until 2020.

screenshot of a website update from 8 January 2001 mentioning uploading a new sailor moon AMV
The exact moment little SQ learned AMVs were a thing, thanks to MeriC's Temple O' Trunks website


I grew up in Georgia, where an anime convention called Anime Weekend Atlanta (AWA) takes place. 2001 was my first time attending, and they had an amazing AMV room with wonderful panels. AWA quickly soared in popularity as the convention to go to if you were an AMV editor, so I began attending as much as possible and socializing with the other editors that would regularly attend.

AWA introduced a "Professional" AMV contest, which was perceived as extremely exclusive. In tandem, there was a "Masters" contest, which, at the time, required you to have won an award from the pro contest* in order to participate. Teenage me didn't have many goals, but you bet that one of those goals was to be "good enough" to at least submit something to Masters. I never thought I'd win, but I wanted to be able to submit.

.
.
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2019 was the first year I ever submitted to AWA PRO. By then, the contest had dramatically changed and was no longer exclusive. Masters too had changed its rules so anyone could enter. To this day (2022) I still have yet to enter anything into the Masters. My 2019 video to PRO (the contest was renamed to "Peer Review Online") was largely forgettable and only submitted at the behest of ZephyStar convincing me I was indeed "good enough."

I had some other issues going on at that time, and 2019 also marked a year I was getting back into editing after a long hiatus. So the mum response to my video and critical discussions about AMVs in the contest in general bore a hole in me and I resolved to do better.

I won PRO's "Best Technical" and was a finalist in "Artistic" with 2 videos in 2020.

And finally the huge history lesson and preamble has passed and the actual subject matter at hand - AMVs as Art Therapy - can be discussed.



Growing up editing AMVs, I was only concerned with making them. I didn't really care about "the art" of AMVs or what other people's opinions were, outside token acknowledgement of my existence and acceptance in the social group. 2019 was an awakening that made me think about the bigger picture. How did other people see and interact with AMVs? Learning people legitimately attached emotions to these things was absolutely surprising to me. Competitive rivalry and the need to be valued by my peer group had been my primary drivers before then. I liked telling stories in my AMVs, sure, but I was also doing it because I wanted to be better at doing it than the other guys (or at least seen).

Some of my best AMVs had been me going "Yeah I like that person's AMV. But it sucks, I can do it better." This is a largely negative mindset and I'm still working on shedding it.

In 2020, I read Subculture Diaries for the first time. In his 2019 honorable mentions, he states:

Anime: Neon Genesis Evangelion
Song: “The Great Curve” by Talking Heads



The Great Curve is ugly. It’s a visually overloaded video; most of it consists of overlays upon overlays, to the point where it’s nearly impossible to tell what’s going on onscreen. It’s jumbled and messy, with sync that barely lines up with the music half the time. In every way, this feels like some sort of aborted attempt at depth where the editor didn’t know where to stop and just piled on everything that came into his head in the moment. But then you get to the first guitar solo, and the video completely destructs, as compression artifacts fill the screen in loose timing with the music. It’s a stunning use of an effect I’ve never once before seen applied intentionally, and it’s at that moment that it hits you that everything here, from the disheveled sync to the visual orgy of layered scenes, is on purpose, assaulting your senses in a way that leaves you unable to interpret any kind of message or meaning. I still don’t know if ProstrateConstantly is trying to say something with this, but I walk away from it feeling completely deluged with information and a desire to get to the bottom of it, even if it means watching this imploding mess a hundred more times.



This video and CrackTheSky's description of it somehow single-handedly dismantled my negative views around AMVs. AMVs could be art. AMVs could be emotional. AMVs could be something not designed to win a contest.

My 2020 PRO videos were heavily influenced by The Great Curve / D E S T R U C T. I used it and the things I learned about flow to create Esoterra, which took nearly 100 hours to edit. A number I had never gotten close to touching before.

While I was editing Esoterra, I befriended a person named Ash on Discord (Rena Cava on Youtube). We were beta testing each other's work for AWA PRO, and they were making a combination anime & live action video about sexual assault. It's not uploaded to youtube and I'm not sure if he'd like it to be uploaded anywhere else. It was an extremely triggering piece that erupted a ton of discussion about users experience with those issues. As someone said in a voice chat during PRO "The video just shows pain."

Ash put themselves into that video (literally, in the live action part) and was using it to show what they had been through. The idea behind the video, its beta, and Ash and my private discussions up to PRO 2020 influenced my decision to change my Dysphoria video from its original "creepy glitch vid" premise to one denoting some of my own feelings and experiences...

And it was cathartic. It was like a weight was lifted off my shoulders. I was telling my story, I was doing it in my way, in my comfortable format, and it was as chaotic or as blunt as it needed to be. It was my first time really pouring myself into an AMV, so it's about half-half emotional discharge and competitive flashiness.

That being said, the REAL catharsis didn't start happening until after the video was done and I had time to decompress from it all. I didn't realize how much good the AMV was for me until I wrote the part where I over-explain everything in the video's description.
I cried. Like, actual sobbing.
I later went back and edited the description so it was less personal, and reading it still makes me a bit teary-eyed.

Obviously the events the AMV is focused on are things I've not fully come to terms with. A 32 year old man doesn't cry writing some words over nothing.


In September 2020, I created the AMV Sashimi Discord Server. Later that year, I made its annual contest called RICE - Rewards Imagined by Editors - to debut in February of 2021.

Keiichiface had befriended me during an AWA PRO contest and became the co-owner of Sashimi. Keiichi was going through some unfortunate events in her personal life, and she was editing to destress. Two videos she made were for her to explore her emotions during those times - Everything Sucks and Two Sides, same coin.

As stated previously, I've been in active therapy since 2012. But around 2019 I had reached a sort of plateau with my therapist and wasn't going anywhere. Keiichi became my go-to to talk about my feelings, because she also was attending therapy and we had some similar issues. Her therapist actually talks to her about AMVs, and so Keiichi is much more in tune with her emotions while making them - at least in my opinion.

Keiichi being so forthright about how she made these AMVs to explore her issues just hammered home that, hey, maybe I should do this too? I asked her if it helped her, and she said she thought so. I felt like Dysphoria helped me, so ever since 2020 I've become passively interested in AMVs as Art Therapy, and have mostly focused on self-indulgent AMVs which fell into two categories:
- just doing it to do it (to try to stop being a perfectionist about everything)
and
- a drastic turn into the black depths of my depressed soul


Indeed, almost all of the videos I edited in 2021 have something to do with Depression (my main issue):
list of 2021 videos uploaded to youtube with most of them having text labeled next to them as depression
Even most of my comedy videos were about something related to Depression.


As an aside, Ash's 2021 AWA PRO video was an art piece called Transience, where he states in the description, "i wanted to see how simple i could make the video, while still effectively communicating a solid feeling."

Ash literally makes you feel sad while looking at some geometric shapes. I think Ash is on another level of AMVs as Art Therapy.


But, to turn this all around, the people and videos mentioned in this entry aren't the first, nor will they be the last, people to explore AMVs as art therapy. Countless others have done it, whether they recognize it or not. And if you, who are reading this, also have some issues you would like to work out, perhaps it's time to create a video about them?

But remember, what makes art therapy art therapy is not that you make the art.
Art therapy is exploring your emotions in why you made the art. What story are you trying to tell? Why did you choose this video source? Why did you choose that song? What made you select this scene over that one? Is there a reason you used these effects versus those? Does the video diverge from your usual style? Why?
And how does that make you feel?


I'll end with a funny meme from AMV Sashimi that Ash made about me. It pokes fun at how ignorant I am over my own emotions.
Maybe one day I'll understand them.
Maybe I'll understand them through an AMV other people like too.



* It was actually any contest, but I misunderstood the prerequisite rules.